![]() ![]() bag file have these, and some effects from SFX. These sound effects have a lot of static, but still retain some of their original sound. I dunno what the differences are, but that is the main difference between working and non-working files.ĮDIT2: taking a look at some other files, I also found files with "Type: 12", and "Starting value: 0x0 0x0 0x2 0x0". voice files have "Type: 28" and "Starting value: 0x0 0x0 0x2 0x0" correct wave files have "Type: 6" and "Starting value: 0x0 0x0 0x0 0x0" I guess that the voice files are either compressed in some other way, or there's some kind of trick we seem to have missed.ĮDIT: using the properties window in BagTool, I noticed more: mix file, and see what kind of info it gave there. Player can play as a commander of one of three different factions: Harkonnen, Atreides or Ordos. ![]() The game is a remake of a classic RTS game 'Dune 2'. ![]() Real-time strategy taking place in Frank Herberts 'Dune' universe. for some reason I tried to dump the file in a. 20 Games Like Emperor: Battle for Dune (2001) Dune 2000. When I tried to make the header files the same, and then play the sound, WMP crashed It also looks like none of the data bytes makes sense when compared to the normal file. if you use a Hex editor and compare it with a working sound, you'll see that the header is off. if you import the voice file into Audacity or any other sound editor, you get a static sound. Attach signature (signatures can be changed in profile)īeen fiddling with stuff, and here is what I found: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |